

Whatever, I'm not picky, just want credit for the time it took to write the script. It can be in a text file with the project or credits that roll at the end of them.
#Rpg maker vx ace bestiary code#
The window panes # are now scrollable to view all the information.# - The scan window in battle was also updated in the above way.# - Fixed a bug if no categories are set up in the enemy note tags.# - changed the name of one of the methods so it's compatiable with# some of my other scripts.# - Released for code off challenge#- Terms of Use: You can set what # information will be shown after you kill an enemy x amount of # times# - Forgot to dispose of the instructions on the battle scene.# - Added ability to store quotes for the Actor's Input addon.# - Added KilloZapit's Word Wrapper support# - Adjusted the contents of the bestiary stat windows so be able # to show large amounts of elements and states. #-# - Changelog -#-# - Added in a section for debuff resistances.# - Fixed display issue when a resistance was set to 120%# - Added compatibility with Yanfly's Element Absorb script# - Added a spot to set the text color for Immunity and Absorbtion# - Fixed a bug that wasn't displaying state immunities.# - Stats will now correct if passive stats boost them for states # and elements as well.# - Stats will now correct if passive stats boost them# - Fixed issue with manually adding enemy entries.# - Added in a scroll speed setting so you can speed up the scroll# when viewing information about an enemy.# - Added in stats revealed by kill counts.
